We've made games since 1993 and we've successfully shipped products on anything from the Sega Genesis to the latest consoles and mobile devices.
We've written 3D engines for DirectX, OpenGL, and direct hardware both for fixed pipelines and vertex- and pixel-shaders.
These days we stand on the shoulders of giants and use great tools such as Unity3D to get your product to market faster.
Strong knowledge of object-oriented analysis and design, designed and developed several cross- platform game engines, programming libraries and asset pipelines running on several hardware platforms.
We've successfully helped clients fix and ship distressed projects.
Extensive profiling and optimization experience for both code, data and data-loading on low- powered platforms such as hand-held game devices.
Launch on several platforms to reach a larger audience and a larger market - your customers can all share the same experiences through a cross-platform server backend.